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- property pSprite, spriteNum
- global sp, splash
-
- on beginSprite me
- clean()
- pSprite = sprite(spriteNum)
- sp = pSprite
- pSprite.directToStage = 0
- splash = pSprite.member
- end
-
- on clean me
- end
-
- on splish me, name
- part = splash.newModelResource(name, #particle)
- part.lifeTime = 10000
- part.emitter.numParticles = 150
- part.emitter.mode = #burst
- part.emitter.angle = 180
- part.emitter.minSpeed = 10.0
- part.emitter.maxSpeed = 500.0
- part.emitter.loop = 0
- part.sizeRange.start = 5
- part.sizeRange.end = 2
- part.colorRange.start = rgb(177, 232, 240)
- part.colorRange.end = rgb(255, 255, 255)
- part.blendRange.start = 100
- part.blendRange.end = 0
- part.gravity = vector(0, 0, -30)
- ass = splash.newModel(name & string(PI), part)
- end
-